With unmatched Dexterity and cunning, rogues inBaldur’s Gate 3are incredibly fun to play, with the potential for some fantastic builds. With three subclasses to choose from and Astarion as an Origin character and companion, it’s almost guaranteed each playthrough ofBG3will have a rogue in the party. With sneak attacks and stealth to consider in and out of battle, it’s important to know what gear works the best for the craftiest heroes of Faerûn.
Whether planning to play as Astarion, the Dark Urge, or create a custommulticlass rogue build, sneaking through each ofBG3’s three acts is fun. However, any party member is only as good as the gear they have, and several pieces arefound throughoutBG3that boost a rogue’s key skills. From armor and cloaks to jewelry and weapons, these items are definitely worth keeping an eye out for.

10 Best Feats For Rogues In Baldur’s Gate 3
Rogues can deal incredible damage in Baldur’s Gate 3 making them essential in the party and these feats will help them reach their full potential.
15Moondrop Pendant - Uncommon Amulet
Found In Act 1 Inside Selûnite Gilded Chest In Owlbear Nest Cave
Being able to move around the battlefield freely can be crucial for a rogue, and theMoondrop Pendantcan help with that. Taking more damage might spell disaster. Found inside the Selûnite gilded chest in the Owlbear cave, the party will have to read the Selûnite prayer to open the chest and gain its loot. The Moondrop Pendant has the feature Writhing Dance, whichprevents the wearer from provoking attacks of opportunity when they have 50% or less of their hit points, which is perfect for an injured rogue to reposition themselves in combat.
14Deathstalker Mantle - Rare Cloak
Given In Act 1 By Sceleritas Fel To The Dark Urge
While only available for the Dark Urge, the Deathstalker Mantle was made with stealth classes in mind. Gained after an unfortunate incident with Alfira, this cloak features The Shadow Itself, whichwill turn the wearer invisible for two turns after killing an enemy.
However, it’s important to remember that the Deathstalker Mantle’s effect will only trigger with direct kills, meaning AoE damage or companion kills will not work. Pairing this with sneak attacks allows rogues to do some fantastic damage early inBG3 andavoid taking damage themselves.

Kinder Dark Urges can alsosave Alfira inBG3by meta-gaming slightly to gain not only the Deathstalker Mantle but also thePotent Robe, which is the bard’s excellent Act 2 quest reward.
13Drow Studded Leather Armor - Rare Light Armor
Found In Act 1 Inside Heavy Chest In The Underdark
Rogues can, by default, only wear light armor, so they need a little extra assistance staying safe. TheDrow Studded Leather Armouris perfect for that, along with an AC of 12 plus the rogue’s Dexterity modifier, whichgives a plus one to all stealth checks. This is very useful both in and out of combat, for sneak attack damage and pickpocketing. Finding the armor can be tricky, but asAmazonia Amazonshows, once the spectator has been dealt with, the armor is very easy to pick up.
12Sword Of Life Stealing - Very Rare Shortsword
Sold In Act 2 By Dammon At The Last Light Inn
One of the main weapons in a rogue’s arsenal is a sneak attack, and to gain that extra damage, they need finesse weapons. TheSword of Life Stealingis an excellent weapon for a rogue as not only does it allow for sneak attacks, but it is a light weapon that can be duel-wielded as well. But what makes this shortsword really stand out is its special feature thatdeals extra necrotic damage on a critical hit and simultaneously gives the rogue the same amount in temporary hit points.
11Ambusher - Rare Shortsword
Sold In Act 3 By Exxvikyap In Rivington General
Ambusher is a fantastic shortsword that can be bought early in Act 3 in Rivington. This finesse weapon gives a plus-one bonus to initiative, which is perfect for Assassin rogues, and also offers an advantage on perception checks to the wielder. Ambusher also has a feature called Ambusher’s Streak that lets the wielderdeal 1d6 extra necrotic damage to enemies who haven’t taken their turn yet in combat. Again, this pairs wonderfully with the Assassin’s Assassinate: Initiative feature, which gives the rogue advantage on attack rolls against enemies who have yet to take their turn.
10Risky Ring - Rare Ring
Sold In Act 2 By Araj Oblodra In Moonrise Towers
Sometimes, one of the hardest aspects of playing a rogue inBG3is knowing when and how to gain a sneak attack, which can be frustrating considering it is a core aspect of the class. Sneak attack is triggered whenever the rogue has advantage on attack rolls against a target, so theRisky Ringis perfect asit gives advantage while worn. Sold by Araj Oblodra, who can also makepotions if given blood, the Risky Ring lives up to its name, as there is also a downside, with the wearer receiving a disadvantage to all saving throws.
9Disintegrating Night Walkers - Very Rare Boots
Looted In Act 1 From Nere In Grymforge
The Disintegrating Night Walkers are a brilliant pair of boots that can be picked up towards the end of Act 1 from True Soul Nere, either by pickpocketing him or after his defeat. While wearing them, the rogue isimmune to being enwebbed, entangled, or ensnared, which can pose a serious concern for a class where positioning can be vital for a sneak attack. But even better, the Disintegrating Night Walkers stop the wearer from slipping on grease or ice and allowMisty Stepto be cast once per short rest for quick repositioning.
8Sussar Dagger - Rare Dagger
Created In Act 1 By Finish the Masterwork Weapon Quest
When completing the Masterwork Weapon, there are three weapon options for the party, and the Sussar Dagger is by far the best for a rogue. The Sussar Dagger doesn’t do much damage but is brilliant as an off-hand weapon, as it castsSilenceon any target hit with it. This isa quick and very effective way of limiting the options of enemy spellcastersfor two turns, andGamerpillarhas a step-by-step guide on how to complete the quest to get this awesome early-game dagger.
7Shade-Slayer Cloak - Very Rare Cloak
Sold In Act 3 By Sticky Dondo In The Guildhall
Rogues are all about damage dealing in combat, so anything that makes combining critical hits and sneak attacks is a good option. The Shade-Slayer Cloak does just that,reducing the number needed for a critical hit by oneand stacking with other items or effects that give the same bonus.
The cloaks feature, Stealthy Critical, applies this boost when the wearer is hiding, which is handily something rogues can do as a bonus action. Wherever possible, when playing as a rogue, use their bonus action first to hide to gain advantage and trigger sneak attack damage.

Some other items that give the same effect areElixir of Viciousness, theCovert Cowlfound in Act 2, and theThe Dead Shotlongbow sold in Act 3.
6Stalker Gloves - Rare Gloves
The Stalker Gloves are a rogue’s dream, as these rare gloves are specifically designed to improve the wearer’s sneak attack damage and initiative. While wearing these gloves, any class will gain plus one to their initiative rolls, and just as with Ambusher, this works very well with Assassin Rogues. But the best feature of the Stalker Gloves is that theyadd an extra 1d4 force damage to sneak attacks, making all those stealthy hits deal that little additional damage.





