From bloated open worlds to a combat-heavy focus,Assassin’s Creed Shadowsis addressing and hopefully fixing many of the series' biggest problems. It is great to see Ubisoft attempt to innovate, especially with its legacy franchises that feel as if they’ve been stagnating for quite some time. While past entries are certainly far from bad,Assassin’s Creed Shadowspromises to be something special, especially for those who have missed its focus on stealth and longed for more substantial stealth mechanics.

While it remains to be seen whetherShadowswill save Ubisoft,it has vastly improved approach to stealth makes it an appealing entry in the series. It not only sees a return to the stealth mechanics that madeAssassin’s Creedso much fun in the first place, but is also adding plenty of new ones to help spice things up. However, while all of that is amazing, and great news for fans,Shadowsis still missing one key stealth mechanic that could make it go from being a great game to a truly perfect one.

Basim from Assassin’s Creed Mirage alongside Eivor from Valhalla and Kassandra from Odyssey

Assassin’s Creed Shadows Has New Stealth Mechanics

They Vastly Improve The Experience

There are a lot of new stealth mechanics being introduced inShadowsto not only make playing as Naoe more enjoyable, but also to bringAssassin’s Creedback to its roots.The most notable improvement is the dynamic lighting system, which allows Naoe to use shadows to hide from enemies. She can also shroud rooms in darkness by putting out lights, and use the cover of night to be less detectable. To further assist with sneaking around, both Naoe and Yasuke can go prone, as well as crouch walk.

These may seem like somewhat trivial improvements, especially to those fond of Ubisoft’s other stealth series,Splinter Cell, butAssassin’s Creedhas always lacked these basic tenets.Their inclusion inAssassin’s Creed Shadowswill make it the most robust stealth experience in the series, which is definitely a win for fans. Of course, there’s plenty more, such as the fact that when enemies lose sight of the player after detecting them, they’ll hunt for them in pairs, with samurai enemies even cutting into bushes to test if there’s anyone hiding there.

Yasuke and Naoe from Assassin’s Creed Shadows.

Servants will also alert nearby enemies to the player’s position, so they’ll need to be avoided or killed. Furthermore, detection is localized to certain areas, meaning that if one group of soldiers discovers the player on the east side of a castle, those in the west won’t automatically come searching. It should all come together to offer adrastically differentAssassin’s Creedexperience,one that makes stealth more dynamic and immersive, rather than simply shooting a bird up and having it mark everythingbefore whistling at nearby enemies and picking them off one by one.

Shadow’sseveral stealth changesare one of the main differences between Yasuke and Naoe, as few of them really apply to the hulking samurai. He won’t need to worry about putting out lights or diving beneath ponds to evade enemies. In many ways,stealth will be a lot harder inAssassin’s Creed Shadows, but more rewarding as a result, meaning that those who have missed it being a focal point of the franchise can get stuck in. There are also plenty of skills players can unlock to make assassinations - and thus stealth - easier, including the return of the double assassination.

Basim blending into a crowd in Assassin’s Creed Mirage

Stealth Has Been Mostly Stagnant In Assassin’s Creed

The Focus Has Been On Action

Stealth used to be a significant focus of theAssassin’s Creedfranchise. In fact, some may argue it was the primary focus of gameplay, as, while players could - if they mastered the combat - overcome overwhelming groups of enemies, they were largely relegated to relying on sneaking around and assassinating from the shadows, much like the series' name would suggest. However,once the series moved into its new, open-world combat-centric RPG age, starting withAssassin’s Creed Origins, stealth quickly fell into the background.Assassin’s Creed Valhalla’sterrible stealthwas arguably the tipping point, as it felt obsolete by that point.

That’s not to say that the newer entries didn’t introduce anything good, as the significant combat changes were for the better, and the open worlds added a lot to the historical side of the series. In fact,Shadowsis inspired byOdysseyin a lot of ways, taking many of its best elements while abandoning the things that didn’t work, such as the bloated open world. However,while the newer games have been more action-packed, and fallen in line with typical open-world trends, they have lost much of what gave the series its beloved identity in the first place.

Characters from Like A Dragon: Ishin, Assassin’s Creed Shadows, and Rise of the Ronin.

Assassin’s Creed Shadows Might Be Ubisoft’s Return To Form, But Only If It Fixes This One Major Issue With The Series

Assassin’s Creed Shadows has the potential to be one of Ubisoft’s best games, but it needs to fix a problem the series has suffered from for a while.

Ubisoft attempted to fix that withAssassin’s Creed Mirage, a game that was supposed to see the return of beloved stealth mechanics and a smaller world. While, in many ways,Miragedelivered, it never quite felt like the return to form that Ubisoft promised. Of course, much like it has withOdyssey,Shadowshas takenMirage’sbest features, while attempting to improve many of its supposed stealth improvements. It is great that Ubisoft is hopefully finally givingAssassin’s Creedits identity back, butthere’s a lot more thatShadowscould do when it comes to stealth.

mixcollage-08-dec-2024-01-13-am-9091.jpg

Assassin’s Creed Needs To Revisit Social Stealth

It Could Massively Improve Stealth

Social stealth was a key part of the earlierAssassin’s Creedfranchise. It allowed players to blend into moving crowds and hire certain factions to follow them around, thus keeping them away from the view of nearby guards.It was a novel addition to stealth, one that benefitted the world design of those older entriesbut wouldn’t have worked quite as effectively in something as gargantuan asOdyssey. That’s why Ubisoft scrapped the mechanic, with it being completely absent for multiple games, occasionally replaced with another similar feature like kidnapping.

Eventually, Ubisoft brought it back withMiragebut implemented it poorly. Crowds wouldn’t move with the player, but in pre-set directions before eventually abandoning the player at the end of their route. They also required one of the most expensive in-game currencies to use, which made them redundant. Players could distract guards using mercenaries or musicians, but these would often be positioned too far from nearby guards to make them effective. Simply put,social stealth may have made a return inMirage, but it wasn’t very good.

assassin-s-creed-shadows-press-image-8.jpg

10 Best Games To Play While Waiting For Assassin’s Creed Shadows

Assassin’s Creed Shadows is right around the corner, but players still have plenty of time to check out the very best games that are just like it.

That doesn’t mean that social stealth shouldn’t have made a comeback in Shadows. It would have offered Yasuke a better way of blending in when there are too many enemies for even him to deal with, or Naoe a way of reaching a point that is heavily guarded and thus otherwise impossible to get to. Social stealth added another layer to the world design that elevated exploration and stealth. It is inherent to the series' DNA, and without it,Assassin’s Creed Shadowsmay have great stealth, but it still lacks that final feature that would make it perfect.

assassin-s-creed-shadows-press-image-6.jpg

assassin-s-creed-shadows-press-image-5.jpg

assassin-s-creed-shadows-press-image-7.jpg

assassin-s-creed-shadows-press-image-4.jpg