As the Sole Survivor journey ends inFallout 4, they may find themselves staring out at a Commonwealth vastly improved by their presence. The main endings for the game will differ slightly depending on which faction was sided with, with a peaceful life ahead for most. However, there is a clever way to get a truly evil and chaotic ending, and hilariously, it never involves siding with the Institute, the main ‘bad guys’ of the game.

While most will side with one faction and stick with them until the end during any playthrough, looking at how they interact can yield interesting results. In a thread discussing theworst ending possible forFallout 4, there isan inspired and devious way to make life as bad as possible for everyone. Best of all, this option uses in-game faction quests and completes the main objective ofFallout 4, with no tricks or mods required for maximum chaos.

Fallout 4 protagonists Nate and Nora in Diamond City.

Fallout 4’s Official Endings Aren’t Especially Evil

The Endings Offer A Simple Choice Between Factions

One of the main draws of playing RPGs is the roleplaying aspect of putting oneself in the shoes of another and reacting to the world as that character.Fallout 4allows for this to a certain extent, with the Sole Survivor having a pre-established background that can be built on and adapted throughout the game. However,given the nature of the main plot,Fallout 4doesn’t really have a truly evil ending, as most will opt to wipe out the sinister Institute or side with them to help create a better future for mankind.

After Playing Fallout 4 Since Launch, I’ve Decided The Sole Survivor Is The Worst Part Of The Game

Fallout 4’s Sole Survivor should have been an interesting protagonist but falls short, surprisingly due to their connection to the main plot.

The main ‘official’ endings aresimple choices betweenFallout 4’s primary factionsand their ideologies. The Brotherhood of Steel ending sees the Institute destroyed but for different reasons than the Minutemen’s ending, while the Railroad has its agenda. Even siding with the Institute, a group frequently painted as the villains of the Commonwealth, can’t be called an evil ending as the scientists there honestly believe they have people’s best interests in mind.

Fallout 4’s Vault Boy using a computer with the game’s map in the background.

The Institute believes they are the best chance for humans, despite being responsible for the presence ofSuper Mutants inFallout 4and kidnapping countless people over the centuries.

While it might be tempting to simply employ a purely violent approach, many cruel, weird, and chaotic consequences are built intoFallout 4and its quests. Completely evil playthroughs are possible, but they often require creative approaches to quests or prior knowledge of outcomes. Careful planning can seethe Sole Survivor leaving the Commonwealth in a significantly worse state than they found it,and it can be an oddly cathartic playthrough.

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The Commonwealth Is Primed For More Chaos

How To Get The Worst Ending For Everyone

In their comment,ave369breaks down their idea of the worst ending forFallout 4,and the logic is sound. To achieve this, the Sole Survivor will need tojoin the Brotherhood of Steeland follow their questline through to"Tactical Thinking." Here, they will be sent to the Old North Church, where they will help wipe out the Roadroad.

That’s one faction down. Immediately after this quest,the Minutemen should be the faction used to continue the main questline and eventually destroy the Institute, taking out another faction and major player in the Commonwealth.

It’s here that things get fun and naughty. After the Institute’s defeat, the Brotherhood should be betrayed, allowing the Minutemen quest"With Our Powers Combined"to be started. This will allow the Sole Survivor touse the Minutemen artillery to destroy the Prydwen and force a confrontationwith the remaining Brotherhood forces. After this, theraider gangs in Nuka-Worldcan be sided with to betray the Minutemen, handing the Commonwealth over to raiders to terrorize and enslave.

The Brotherhood can be betrayed by becoming enemies with them. This can be achieved by attacking Brotherhood forces, with Elder Maxson being an excellent target to loot his battlecoat.

The Minutemen can destroy the Brotherhood at any time after the Institute has been destroyed, even if the Brotherhood were sided with in the final battle. However, if Liberty Prime has been completed as part of the Brotherhood’s questline,the robot will not be destroyed and will instead eternally patrol Boston Airport. So, switching back to the Minutemen before the completion of"Spoils of War"is best for those wanting to avoid an unkillable giant robot in the Commonwealth.

Fallout 4 Actions Matter More Than Endings

There Are Plenty Of Evil Options In Side Quests

However, while gaining a particular ending inFallout 4is excellent for getting achievements or certain outcomes for factions, ultimately, they are not actually the end of the game. All theFallout 4DLCscan be played after the main quest and approached from the angle of chaos just as much as the main game. The Sole Survivor can continue inFallout 4long after the end of the main questline, with it possible to reach level 65,535. This makes individualactions throughout the game far more important than any one ending.

10 Fallout 4 Locations You Probably Still Haven’t Found

Fallout 4’s Commonwealth is quite vast and packed with interesting locations, and these are especially easy to miss, but worthwhile to find.

The main quest ofFallout 4is only one small aspect of the whole game, and that’s not including all the quests and side quests included in the DLCs. When approaching a playthrough with the goal of chaos, there are plenty ofevil things to do inFallout 4, from selling children to siding with cannibals.The opportunities to roleplay someone despicable or manipulative are wonderfully plentifuland are a great, entertaining way to explore some different and unexpected areas of the game.

Using the same technique suggested here, it is also possible to wipe out every faction in theFar HarborDLC using the faction quests to leave the Island in shambles.

Despite being released almost a decade ago,Fallout 4is as popular as the Sole Survivor’s adventures carry on with old and new players alike. Undoubtedly, what keeps people returning toFallout 4is the number of choices on offer throughout the game.No two playthroughs are ever identical, with so many different outcomes for even small unmarked side quests. The open-ended gameplay, exploration, excellent quests, well-written characters, and the freedom to approach any situation in multiple ways create an RPG with nuance where even siding with the villains isn’t always the most evil option.