Warning! Spoilers ahead for MultiVersus: Collision Detected #6!A crisis that’s united some surprising fighters across multiple franchises finally ends and reveals a key piece ofMultiVersus’lore that may surprise fans ofSuper Smash Bros. As the Justice League, Steven Universe, and Bugs Bunny try to stop a powerful threat, a key element shines a light onthese champions' roles inMultiVersus.

InMultiVersus: Collision Detected #6by Bryan Q. Miller and Jon Sommariva, Avia Free has been possessed by the multiversal threat Devoid and is trying to reclaim the fighters from across the various worlds. After defeating Devoid’s drones, the fighters approach the still-possessed Avia and agree to leave with Devoid in exchange for Avia’s freedom.

Batman Explains Steven Universe’s Quantum Magnets DC

Devoid collects the fighters and takes them to the Imaginarium. But Batman reveals thatthe fighters that left were actually copies created by Quantum Magnetsthat Steven Universe inventedto battlein their place, leaving every fighter able to return to their home.

MultiVersus’Fighters Aren’t the ‘Real’ Characters

An Inspired Way of ExplainingMultiVersus’Battles

MultiVersusis a crosover fighting game that unites characters from several franchises, such as theDC Universe and Looney Tunes.MultiVersus: Collision Detectedwas later released as a tie-in prequel to set up the game’s story and reveal how its fighters came together. A powerful entity known as Devoid traveled from universe to universe,selecting fighters to battle one another under the threat of an even greater force known as ‘The Nothing’. The selected fighters managed to hold Devoid back in the DC Universe, that is until Devoid managed to gain a physical form in Avia Free.

The idea that the fighters featured inMultiVersusaren’t actually the ‘real’ characters, but digital copies sent to fight in their place is a pretty smart way of rationalizing the video game’s concept. It’s also not that different from the explanation of the participating characters in Super Smash Bros. In that game, the fighters aren’t the actual characters, but toys whose fights are acted out in the imagination of a child. Though similar,MultiVersusfinds a new and creative spin on that small piece of Smash loreand really makes it its own.

Comic book art: Superman and Batman pose with Garnet and Steven Universe.

MultiVersus’Key Lore Helps It Neatly Fit Within Multiple Continuities

It Doesn’t Have to Impact the Main Canon if Fans Don’t Want It

A game likeMultiVersuscan exist in a vacuum and not impact these franchises. But for fans who like the idea, they can imagine thatMultiVersusis a part of Scooby-Doo or Batman’s world and that parts of these characters really are fighting in Devoid’s games thanks to Steven’s Quantum Magnets. It’s a fun little twist to these bigger franchises and it doesn’t impact them if fans would prefer not to think of Superman fighting Tom and Jerry. Just like howSuper Smash Brosisn’t really Nintendo’s all-stars fighting one another,MultiVersus’fighters are just copies of the genuine articles.

MultiVersus: Collision Detected #6is available now from DC Comics.

MultiVersus

MultiVersus is a 2D Platforming fighting game featuring an array of Warner Bros.-owned characters. Developed by Player First Games, this free-to-play release allows players to choose their own fighter and battle against other gamers while leveling up their favorite heroes and villains.

The cast of MultiVersus including Batman, Steven Universe, Jake the Dog, Bugs Bunny, and more.

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