The Legend of Zelda: Echoes of Wisdomis one of the easiestZeldagames to break, and one simple technique makes it possible to skip almost all of a major dungeon without much trouble at all. Building on the ideas ofBreath of the WildandTears of the Kingdom, which encourage thinking outside the box when it comes to puzzles,Echoes of Wisdomgives Zelda a robust set of echoes that can make it easy to circumvent challenges.

Even so, the structure ofEchoes of Wisdomis more rigid than its immediate predecessors, and dungeons are typically completed in the room-by-room fashion that’s defined the franchise for decades. Although echoes can trivialize puzzles, gaps, and enemies, they can’t often get Zelda to a key well ahead of schedule. More and more major skips will undoubtedly bediscovered over time by skilled speedrunners, butthe Jabul Ruins dungeon in particular has a solution that any player can stumble upon.

Zelda swimming after Vocavor in Echoes of Wisdom

Jabul Ruins Can Be Skipped In Zelda: Echoes Of Wisdom

A Major Dungeon Can Take A Few Minutes

After Zelda makes her way through the surrounding rift area,Zelda: Echoes of Wisdom’sJabul Ruinsdungeon starts in a dramatic fashion, with the floor collapsing beneath Zelda to dump her into a basement area of the dungeon. Tri subsequently flies up to check out how far they’ve fallen, remarking “I guess you can’t just go back up here, can you, Zelda?” Fortunately for Tri, however, she can.As long as Zelda activated a warp point before the trap, it’s possible to immediately warp backto the start.

The Legend of Zelda: Echoes of Wisdom - How To Beat Vocavor (Boss Guide)

If you are struggling to combat the Vocavor boss in Legend of Zelda: Echoes of Wisdom, check out these hints to find out how to defeat him.

There’s still the matter of the newly created hole in the floor, but inZelda: Echoes of Wisdom, a gap is hardly a problem. If Zelda has already visited the Gerudo Desert, she should easily have the materials to make it across, whether that’s a few stacked beds and a dramatic jump in swordfighter form or a simple deployment of the Flying Tile echo. With advance knowledge, it’s also possible to do this before the floor ever crumbles to begin with.

Vocavor from Zelda Echoes Of Wisdom with their mouth open

The Crawltula Echo Is The Key To The Jabul Ruins Skip

Wall-Climbing Has Never Been So Easy

This solution is so straightforward that it comes across as a deliberately designed option, but it’s only one part of the dungeon-skipping process. Immediately after, Zelda enters the central room of the dungeon, which keeps the boss door out of reach at a height that most echoes can’t access.A Crawltula echo, however, can clamber all the way up the wall, and Zelda can piggyback by using Bind to secure herself to the creature as it makes its ascent.

The Crawltula can befound early on inEchoes of Wisdomto the north of Suthorn Village.

Zelda Learning the Crawltula Echo

At this point, all that’s necessary is to make a stop on the right side of the second floor, complete one small area to grab the boss key, and take the Crawltula back up to fight the boss. It’s an exceedingly simple process that doesn’t require any particular skills, and it skips a much slower process of completing areas all around the dungeon to eventually unleash a water spout that can take Zelda up to the top.

Breaking Zelda: Echoes Of Wisdom Might Not Be Worth It

Skipping Dungeons Isn’t As Fun

Figuring out the Jabul Ruins dungeon skip can be a lot of fun, and it’s a great example of a design philosophy that encourages players to push at the seams ofZelda: Echoes of Wisdom. In practice, however,it’s still more engaging to take the dungeon on its intended terms, at least when it comes to something this major. Dungeons are a large part of what makesEchoes of Wisdominteresting, and ignoring bespoke content for the sake of speed doesn’t make much sense in most playthroughs.

Early Echoes Of Wisdom Mechanic Nearly Revolutionized Zelda Dungeons

An interview with the developers of Echoes of Wisdom has revealed that early versions of the game’s dungeons almost took a very different approach.

Regardless, these kinds of epiphanies tend to open up the idea of treatingEchoes of Wisdomas a sandbox for creative play, much like the balance maze puzzle inBreath of the Wildthat can be flipped on its head to avoid the challenge. Zelda has a huge toolkit in the game, and understanding that beds and water blocks aren’t always the most powerful solutions unlocks a world of possibilities. Skipping Jabul Ruins might not be the most exciting thing to do inThe Legend of Zelda: Echoes of Wisdom, but it’s a great showcase of the game’s flexibility.

Princess Zelda in Echoes of Wisdom holding a glowing wand above her head.

The Legend of Zelda: Echoes of Wisdom

Strange rifts are tearing Hyrule apart, and with Link missing, it’s up to Princess Zelda to save the kingdom. Armed with the Tri Rod and aided by a mysterious fairy, she must solve puzzles, create environmental “echoes,” and battle enemies while navigating new regions and uncovering hidden secrets.

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